Amnesia Progress Shots
Jan. 9th, 2011 01:21 amThought I'd post works in progress from time to time, in case somebody somewhere wants to see them. Like, ha.
Daniel from Amnesia: The Dark Descent doing something utterly horrible that was only mentioned in a letter in the game:
Daniel from Amnesia: The Dark Descent doing something utterly horrible that was only mentioned in a letter in the game:
![]() | The pencil sketch set to multiply, with a greenish background underneath. Background details are marked in with dark brown. |
![]() | Changed the background colour to something less blah. I mean, it is a goddamn candlelit torture room, not the bloody sewers. |
![]() | What can I say, I don't care much for handsome protagonists. LOL. I do like the crazy ones, though. |
![]() | No self-respecting 1830s gent would be caught dead without his waistcoat, cravat *or* coat, but given that Daniel is doing something horribly messy, perhaps he can be pardoned. It's still a damn sight better than the game concept art, which has Daniel wearing a coat that would've suited George Frederic Handel, and fully buttoned shirt/ belt/ zip-up pants. Did nobody do their homework? |
![]() | Um, Alexander? Stop distracting Daniel. |
![]() | Started splashing greens around because the picture was too boring in terms of colour. |
![]() | Started scribbling like a maniac on a new layer at this point. Then set layer to "Divide", which made the picture look even more psychotic than it already was. |
![]() | My beta liked the picture less saturated, so this was the final version I uploaded. I admit to being partial to the more saturated version, but it does get painful on the eyes after a while. Oh and yes, I lengthened the blade of the knife. Daniel deserves better than a sissy little carver. |