darthfar: (Default)
You know I'll never tire of drawing Flying Fortresses. ;) Anyway, I wanted to do something a little different this time: While my last B-17 painting, Flying Out of the Sun, was a moment frozen in time, this time around I wanted to try telling a story with little more than the objects that would normally be found in the nose, that might upon first glance seem to be simply an interior study. The "story" told by the picture was inspired by (but not necessarily based upon) those of 1st Lt Jack W. Mathis and 2nd Lt Robert Femoyer.
Read more... )

Read more... )


This picture has been something of a labour of love, painted with the help of a folderful of reference photographs, both those taken during wartime and those of restored Flying Fortresses. However, I am only human and am thus not infallible; if there's anyone watching me who is a serious B-17 enthusiast and knows their way around these birds, then I apologise in advance for any technical deficiencies, or anachronisms I may have inadvertently committed. There's only so much one can do.

darthfar: (Default)
Proof that I never quite got over my childhood fantasies of flying a B-17... >.<

darthfar: (Default)
[I was going to play and review Wings of Prey but, surprise surprise, Mass Effect 2 actually finished downloading before WoP, so I decided to be reacquainted with my sniper rifle, haha.]

Unfathomable technology of dead, ancient civilisations should not be fully trusted.

For anyone who doesn't already know this, Mass Effect 2 is an action RPG by BioWare, the same company that made Star Wars: Knights of the Old Republic, Jade Empire and Dragon Age. The game is centered around an ancient technology called the Mass Effect, a physics phenomenon (and game equivalent for what real life physicists call "dark energy") that, among other things, allow interstellar travel using Mass Relay stations built all over the galaxy by an ancient, extinct race called the Protheans. At the end of the first Mass Effect game, Commander Shepard (the player character) and his/her motley crew of aliens and humans save the galaxy from invasion by the ancient predatory race of Reapers by shutting down the mass relay on Citadel Station and - depending on your actions in the game - either save the Galactic Council, thereby allowing humans to join the council, or allow it to be destroyed, thus opening the way for humans to step out as the new galactic leader. In ME1 my Shepard had gone after the Sovereign, flagship of the rogue Spectre Saren, which caused the Council to fall - a course of action that probably endeared Shepard to very few aliens!

Relays! Aliens! Spaceships! )



I never thought I'd see the day when I was unable to wear a nice branded shirt because size S was too goddamn big. But that's exactly what happened when I idly browsed the racks at Benetton yesterday and chanced upon a very nice shirt that I was quite taken with. M, which I normally wear, was big enough to hide several baby elephants; S was still enough to accommodate one baby elephant if it held its breath and was willing to be squashed a little. And of course the shirt didn't come in sizes smaller than that. Why must you make your shirts so ginormous, Benetton???

Also, I bought a Logitech Extreme 3D Pro joystick in preparation for my Wings of Prey gaming sessions. ^__^ I haven't been this excited since I played my first fighter sim as an adolescent. Did I ever mention that one of the things I wanted to do as a kid was join the Air Force and fly Tomcats and Flying Fortresses? (Never mind that our nation's Air Force didn't have F-14s, B-17s were long obsolete, and I was practically blind without glasses, among other things). I used to lament the fact that I was born in the wrong age for wars - an incredibly naive, childish thing to think, but I was young enough then that I only saw the glamour of doing loops and rolls and firing missiles at enemy fighters. Admittedly it was one of those things I never quite got over. I'll review the joystick alongside the game when I get around to it.

July 2016

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